Hello and welcome today I will be defending a beta game called Astria - countdown to impact.
A few days ago a teacher from another school had written a quite harsh comment towards a game but when our classroom played we realised that she doesn't support children happiness in education.
She wrote this
"students don't learn much playing this game called Astria - countdown to impact: there time could be better spent doing other things".
I strongly disagree for many reasons but here are the main power points though in some points I understand. What she is trying to say is that children should be learning in reality instead of digital and she believes that this game is only for fun. What she doesn't understand is that you can't force children to learn if they don't want to. By putting fun into learning would make learning easier and children would love to learn every day.
Students of different ages love adventures and making a educational game actually interesting caught my interest. It's a great game and I believe all schools should appreciate it. I love this game and as a student I believe that others will enjoy it as much as I do.
In this game you learn a lot of words like in the photo above it shows the word schematic and then tells you the definition of this word in the game. It includes the subjects of reading and spelling. There's also critical solving in this game as well.
A few days ago a teacher from another school had written a quite harsh comment towards a game but when our classroom played we realised that she doesn't support children happiness in education.
She wrote this
"students don't learn much playing this game called Astria - countdown to impact: there time could be better spent doing other things".
I strongly disagree for many reasons but here are the main power points though in some points I understand. What she is trying to say is that children should be learning in reality instead of digital and she believes that this game is only for fun. What she doesn't understand is that you can't force children to learn if they don't want to. By putting fun into learning would make learning easier and children would love to learn every day.
Students of different ages love adventures and making a educational game actually interesting caught my interest. It's a great game and I believe all schools should appreciate it. I love this game and as a student I believe that others will enjoy it as much as I do.
From Eden